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Blog — 15 May, 2024
By Neil Barbour
S&P Global Market Intelligence forecasts that worldwide metaverse revenue is on course to grow at a 25.5% compound annual growth rate from $17.50 billion in 2023 to $54.50 billion in 2028, driven by a growing vendor pool delivering an incrementally more capable stack of solutions to increasingly receptive audiences.
Virtual spaces are playing larger roles in the lives of consumers and employees as evidenced by growing operations among the metaverse's early movers such as Roblox Corp. and Siemens AG. The potential of this market is drawing other entrenched media and tech players, such as Apple Inc., Walt Disney Co. and Microsoft Corp.
In other words, the flywheel is in motion, and the metaverse is primed to transition from a solution in search of a problem to a substantive piece of the media and productivity landscape over the five-year forecast.
That said, we are mindful of the metaverse's previous false starts and plateaus. Our model is built on the assumption that user adoption will continue to rise at a steady, if unspectacular, rate. Vendors will have to continuously navigate user expectations and technological limitations to deliver captivating products in this emerging market.
The metaverse is a vision of the next iteration of the internet: a single, shared, immersive, persistent, 3D virtual space where humans and machines interact with one another and with data, enhancing the physical world as much as replacing it.
Our metaverse forecast is designed to capture the revenue driven by virtual 3D spaces that afford users the ability to meet, play and work. The primary drivers in our model are social gaming operations, digital twin services, remote collaboration applications, and augmented reality and virtual reality headsets and smart glasses.
Our model is driven by publicly reported revenue trends and outlooks, proprietary survey data, proprietary broadband and mobile subscription penetration estimates, and other market research.
A look at the metaverse by segment:
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